The expertise to create highly realistic, medically accurate surgical experiences.

The PrecisionOS team combines hands-on experience with surgical practice and training, business leadership and the technology and artistic acumen from the gaming world to create the highest-fidelity interactive experiences for surgical training.

Meet our founders

Danny P. Goel, MD
Chief Executive Officer

A practicing surgeon and surgical educator, Dr. Goel currently practices in the Vancouver, B.C. area and also serves on the University of British Columbia’s Faculty of Medicine in the Department of Orthopedic Surgery. He received his medical degree from the University of Manitoba, pursued his residency training in orthopedic surgery at the University of Calgary, and fellowship training in shoulder surgery at the University of Western Ontario and Harvard University. Goel has co-authored more than 30 publications, and is widely sought as a presenter on surgical techniques.

Colin O'Connor
Chief Technical Officer

O’Connor brings a proven track record as a business leader and entrepreneur, as well as expertise at developing cutting-edge technology to create immersive, high-fidelity experiences.He has overseen and played key leadership roles in the highest echelons of the videogame industry, founding companies and taking more than 16 top-tier titles to market. He has worked at the forefront in innovating new rendering technologies in the areas of lighting, motion, particle graphics and shading that bring unprecedented realism to interactive experiences.

Roberto Oliveira
Chief Creative Officer

Over his 25 years in the gaming industry, Oliveira has been known for bringing stunning realism and high fidelity to interactive experiences. He combines an art director’s artistic vision with solid business leadership, including experience in building art teams, creative team management, project planning, project management and business development. Over the years, his talents have been showcased in projects for major publishers including Sony, Activision, Disney and Electronic Arts.

Meet our team

Peter Coffaro
VP of Sales and Marketing

A growth-driven and strategic executive, Peter commands more than 20 years of progressive management success within the orthopedic industry. He has 10 years of combined sales management experience and an extensive background in organizational development, business development, sales management, digital marketing and professional education.


Wilson Tang
Strategic / Design Advisor

Wilson is heavily involved in Vancouver’s interactive software community and recently founded Yumebau, a cultural augmentation company dedicated to changing the way people learn, play, and interact in AR/VR.

Peter Cappetto
Senior Software Engineer

Peter has worked in the gaming industry since 2007 after he earned his Master of Science in Computer Science from Washington State University.


Dave Roberts
Senior Software Developer

Dave is a proven leader, developer, and business director with 25 years of experience in Vancouver’s video game industry.

Alex McGilvray
Senior Software Developer

Alex has worked as a technical artist and programmer in the video game, education and robotics industries for over 10 years.


Thoufeeq Ahamed
Senior Software Engineer

Thoufeeq has been designing and developing immersive experiences ever since he got his hands on an Oculus DK2. He recently earned a Masters Degree from the Centre for Digital Media in Vancouver.

Alejandro Flores Fierro
3D Generalist

Alejandro has worked as a technical artist since his completion of the 3D Animation & Visual Effects program at the Vancouver Film School. He’s ready and excited for the next generation of technologies in app development, video games, animation, and visual effects.

Simon van de Lagemaat
CG Supervisor

Throughout his 20 years in the film industry, Simon is an accomplished computer graphics generalist with accolades in visual Effects, including the VES award and a Technical Emmy nomination. He specializes in lighting, shading, lookdev, and rendering.

Shadi Dadenji
Senior Software Engineer

With over 10 years of experience in design and development, Shadi has worked on AAA blockbusters. He received his BS in Computer Science from the American University of Beirut before obtaining his Game Design diploma at Vancouver Film School.

Mark Carlson
Technical Support Specialist

Client-focused and fluent in English and Japanese, Mark brings a history of studying abroad and Customer Support to his role at Precision.

Kerry Hermann
Senior Software Engineer

Kerry is a positive and passionate programmer who has been working in the gaming industry for over 18 years. He is dedicated to developing innovative solutions where none seem possible.

Kirsteen McJannett
Office Manager

Kirsteen completed a post-graduate data-analytics program at BCIT in 2017 and has been working with orthopedic surgeons since 2013, managing medical legal practices and optimizing office efficiencies.

Contact a team member