The expertise to create highly realistic, medically accurate surgical experiences.

The PrecisionOS team combines hands-on experience with surgical practice and training, business leadership and the technology and artistic acumen from the gaming world to create the highest-fidelity interactive experiences for surgical training.

Meet our founders


Danny P. Goel, MD
Chief Executive Officer

A practicing surgeon and surgical educator, Dr. Goel currently practices in the Vancouver, B.C. area and also serves on the University of British Columbia’s Faculty of Medicine in the Department of Orthopedic Surgery. He received his medical degree from the University of Manitoba, pursued his residency training in orthopedic surgery at the University of Calgary, and completed fellowship training in shoulder surgery at the University of Western Ontario and Harvard University. Goel has co-authored more than 30 publications, and is widely sought as a presenter on surgical techniques.


Colin O'Connor
Chief Technical Officer

Colin O’Connor brings a proven track record as a business leader and entrepreneur, as well as expertise at developing cutting-edge technology to create immersive, high-fidelity experiences. He has overseen and played key leadership roles in the highest echelons of the video game industry, founding companies and taking more than 16 top-tier titles to market. He has worked at the forefront in innovating new rendering technologies in the areas of lighting, motion, particle graphics and shading that bring unprecedented realism to interactive experiences.


Roberto Oliveira
Chief Creative Officer

Over his 25 years in the gaming industry, Roberto Oliveira has been known for bringing stunning realism and high fidelity to interactive experiences. He combines an art director’s artistic vision with solid business leadership, including experience in building art teams, creative team management, project planning, project management and business development. Over the years, his talents have been showcased in projects for major publishers including Sony, Activision, Disney and Electronic Arts.

Meet our team


Dave Roberts
Senior Software Developer

Dave is a proven leader, developer and business director with 25 years of experience in Vancouver’s video game industry.


Wilson Tang
Strategic / Design Advisor

Wilson is heavily involved in Vancouver’s interactive software community and recently founded Yumebau, a cultural augmentation company dedicated to changing the way people learn, play, and interact in AR/VR.

Laura Liccardi

Laura Liccardi
VP Sales

Laura has a strong track record of scaling disruptive technology solutions into large health systems. She is passionate about building, coaching, and mentoring successful sales teams, and utilizing innovative solutions to improve patient outcomes.


Kerry Hermann
Senior Software Engineer

Kerry is a positive and passionate programmer who has been working in the gaming industry for over 18 years. He is dedicated to developing innovative solutions where none seem possible.

Peter Cappetto - Senior Software Engineer

Peter Cappetto
Senior Software Engineer

Peter has worked in the gaming industry since 2007, after he earned his Master of Science in Computer Science from Washington State University.


Matt Mackenzie
Software Engineer

Matt is a multi-talented software engineer with a passion for creative problem solving and excellent communication skills thanks to his arts background. He worked on VR and AR games for three years before joining PrecisionOS.


Simon van de Lagemaat
CG Supervisor

With 20 years in the film industry, Simon is an accomplished computer graphics generalist with accolades in visual Effects, including the VES award and a Technical Emmy nomination. He specializes in lighting, shading, lookdev, and rendering.


Kirsteen McJannett
Office Manager

Kirsteen completed a post-graduate data-analytics program at BCIT in 2017 and has been working with orthopedic surgeons since 2013, managing medical legal practices and optimizing office efficiencies.


Alejandro Flores Fierro
3D Generalist

Alejandro has worked as a technical artist since his completion of the 3D Animation & Visual Effects program at the Vancouver Film School. He’s ready and excited for the next generation of technologies in app development, video games, animation and visual effects.


Trevor Mills
Director of Finance

Prior to joining Precision, Trevor was the Director of Finance at Vivonet, an enterprise SaaS business, where he helped complete a successful exit to Infor.Trevor received his Bachelor of Commerce at the Sauder School of Business at UBC and then completed his CPA designation with PwC in Vancouver, where he worked with a variety of clients in both the private and public sectors.


Kevin Chorney
Senior Project Manager

Over the past 25 years Kevin has worked in the high tech and video game sectors where he has helped companies create innovative and cutting-edge products and games.  His recent focus has been on advancing the frontiers of VR and AR interactive experiences.  Kevin’s passion is to develop and lead high performing teams that create some pretty cool products.

Software Engineer

Jody’s experience is derived from real time software development in the oil & gas industry and the games industry. He is passionate about computer graphics, optimization and math. He has a Bachelor’s in Computer Science and a Bachelor’s in Business Administration. His spare time is spent in the gym, studying, or gaming.


Marie Lamouret
Lead Designer

Marie is a designer with a passion for crafting VR experiences. Marie worked in location based VR and with multiple design agencies in Canada, the U.S. and France, before joining PrecisionOS. She also completed two Master’s degrees: one in UX Design and Virtual Reality and another in Virtual Reality Engineering.


Software Engineer

Nhu is a biomedical engineer which specializes in the implementation of mixed reality technologies in the operating room. Prior to PrecisionOS, she was a joint researcher with the Sunnybrook Research Institute and Ryerson University for 3 years. The focus of her research was regarding the potential uses of AR in neurosurgery, with emphasis on spine surgery.


Phattrick Tran
Software Engineer

Phattrick is a generalist software engineer with a diverse skillset obtained from experience working in full stack web development and 3D applications for AEC and fashion industries. He received his Bachelor of Science in Computer Science from UBC.  
Craig Robichaud

Craig Robichaud
Customer Support Lead

Craig is a support veteran with over 15 years of experience helping customers drive success internationally. From a small business’ first look, to planning an enterprise-wide implementation, Craig connects with the client at their level to understand their needs, and works to deliver a frictionless operational experience.


Richard Petrie
Software Engineer

With over 25 years of experience in the video game industry, Richard is a engineering generalist who has shipped numerous AAA game titles across his career. On projects with the likes of Electronic Arts, Ubisoft and Sony he has worked around the world on many different project and platforms, and with most technical aspects of gameinteractive engineering. Although in recent years he has specialized more in mobile titles and network engineering. A native of Scotland, he now calls Vancouver, BC home.


RA/QA specialist

Amitoj is an RA/QA specialist who assists in obtaining and maintaining government approvals for licensing medical devices by implementing the appropriate Quality Management System. She holds a Master’s in Electrical engineering from UBC which strengthens her ability to understand the advanced healthcare equipment. She has successfully completed the ISO13485:2016 and MDSAP Internal Auditor Course through BDC. 

Cale Werake

Quality Assurance Team Lead

Cale Madhava Werake is a QA Lead with over 12 years of experience in the QA field. His diverse background working on video games, mobile apps, websites and intranets gives him a unique perspective for the work at PrecisionOS. He has worked at organizations large and small, ranging from Microsoft, EA, and Lululemon to Plenty of Fish and Habanero Consulting, before joining the great team at PrecisionOS.


Quality Assurance specialist

Frank is a QA Specialist, Designer, and Prototyper in the VR/AR/MR space. He brings with him years of design and QA experience gained working on multiple high-profile products for Microsoft Canada on HoloLens 1 and HoloLens 2 as well as Windows Mixed Reality. He has immense passion for the Virtual Reality medium, and is a constant advocate for high quality, innovative, and intuitive interaction systems that delight users.


Ernesto Marrero
CG generalist

Ernesto is a CG generalist, Houdini artist and game developer. Has over 10 years experience in the VFX and game industries. Cuban born, Ernesto came to Canada at age 12. He graduated from Think Tank Training Center in 2011. Ernesto has worked at renowned Vancouver VFX studios on multiple blockbuster films. He is skilled in modeling, texturing, and technical art such as character FX and scripting.

Jon Bracken
VP Product and Partnerships

Jon is a proven leader in scaleable software businesses in multiple market segments. He’s worked internationally his entire career, identifying valuable problems worth solving and building great teams to provide solutions. His experience has spanned, engineering, product management, marketing, sales and general management. His current role combines all that experience to deliver amazing products for our partners and customers.

Angelica Carpio
Jr Quality Assurance specialist

Angelica likes to break systems and discover edge cases to provide the best quality software and allow for better end-user experiences. They graduated from KPU with a Bachelor of Technology in Information Technology.

Justin Sieben
Quality Assurance specialist

Justin has experience working on large-scale AR/VR amusement park attractions. He is finishing his BSc in Biochemistry from the University of Victoria, which gives him a unique perspective towards QA methodologies as it relates to the biomedical field. He is a strong team player who has a high standard of excellence for his projects. In his free time, he enjoys playing competitive FPS and strategy games on PC

Jimmy Tran

Jimmy is a graduate of Simon Fraser University with a Bachelor of Science Software Systems. He is a self-driven developer that enjoys creating his own game projects including VR games on the side. He has a passion for VR development and looks forward to seeing where VR development will end up. In his spare time, he enjoys playing a multitude of games as well as playing music.

Alex Mykris
Medical illustrator

Alex is a medical illustrator specializing in 3D modeling and medical simulation. Prior to joining PrecisionOS he worked on physical and virtual medical sims. Originally from the U.S., he came to Canada to get his master’s degree in Biomedical Communication from the University of Toronto.

Dennis Miniato
Technical Artist

A technical artist with over 6 years of experience working with realtime technologies. He started his career in architectural visualization, but gradually started to become interested in automating processes and shifted towards a tech artist role. Born and raised in Vancouver, Dennis currently resides on the other side of Canada in Toronto, Ontario.

Ukeme Eyoma
Software Engineer

Ukeme is a full stack developer with broad experience in developing web and mobile applications. He earned his Masters Degree in Computer Engineering from University of Ottawa in 2013 and since then contributed to a number of open source projects and innovative products. In his spare time he volunteers for a few non-profits.

Robert Myszka
Scripting Engineer

Robert is a developer specializing in the Unreal Engine with plenty of experience on multiple popular SDKs in the gaming industry. He has graduated from Algonquin College with a Game Developer diploma to help further his goal on making fun and interactive experiences for others.


Zoran Rakic
Information Security Architect

Zoran is an IT Security professional who is passionate about improving Cybersecurity, analyzing computer networks, and who ensures that Information Security Policies, processes and controls are designed and implemented to the current industry standards.

Contact a team member