The expertise to create highly realistic, medically accurate surgical experiences.

The PrecisionOS team combines hands-on experience with surgical practice and training, business leadership and the technology and artistic acumen from the gaming world to create the highest-fidelity interactive experiences for surgical training.

Meet our founders

Danny P. Goel, MD
Chief Executive Officer

A practicing surgeon and surgical educator, Dr. Goel currently practices in the Vancouver, B.C. area and also serves on the University of British Columbia’s Faculty of Medicine in the Department of Orthopedic Surgery. He received his medical degree from the University of Manitoba, pursued his residency training in orthopedic surgery at the University of Calgary, and completed fellowship training in shoulder surgery at the University of Western Ontario and Harvard University. Goel has co-authored more than 30 publications, and is widely sought as a presenter on surgical techniques.

Colin O'Connor
Chief Technical Officer

Colin O’Connor brings a proven track record as a business leader and entrepreneur, as well as expertise at developing cutting-edge technology to create immersive, high-fidelity experiences. He has overseen and played key leadership roles in the highest echelons of the video game industry, founding companies and taking more than 16 top-tier titles to market. He has worked at the forefront in innovating new rendering technologies in the areas of lighting, motion, particle graphics and shading that bring unprecedented realism to interactive experiences.

Roberto Oliveira
Chief Creative Officer

Over his 25 years in the gaming industry, Roberto Oliveira has been known for bringing stunning realism and high fidelity to interactive experiences. He combines an art director’s artistic vision with solid business leadership, including experience in building art teams, creative team management, project planning, project management and business development. Over the years, his talents have been showcased in projects for major publishers including Sony, Activision, Disney and Electronic Arts.

Meet our team

Peter Coffaro
VP of Sales and Marketing

A growth-driven and strategic executive, Peter commands more than 20 years of progressive management success within the orthopedic industry. He has 10 years of combined sales management experience and an extensive background in organizational development, business development, sales management, digital marketing and professional education.

Wilson Tang
Strategic / Design Advisor

Wilson is heavily involved in Vancouver’s interactive software community and recently founded Yumebau, a cultural augmentation company dedicated to changing the way people learn, play, and interact in AR/VR.

Peter Cappetto
Senior Software Engineer

Peter has worked in the gaming industry since 2007, after he earned his Master of Science in Computer Science from Washington State University.

Dave Roberts
Senior Software Developer

Dave is a proven leader, developer and business director with 25 years of experience in Vancouver’s video game industry.

Simon van de Lagemaat
CG Supervisor

With 20 years in the film industry, Simon is an accomplished computer graphics generalist with accolades in visual Effects, including the VES award and a Technical Emmy nomination. He specializes in lighting, shading, lookdev, and rendering.

Thoufeeq Ahamed
Senior Software Engineer

Thoufeeq has been designing and developing immersive experiences ever since he got his hands on an Oculus DK2. He recently earned a masters degree from the Centre for Digital Media in Vancouver.

Alejandro Flores Fierro
3D Generalist

Alejandro has worked as a technical artist since his completion of the 3D Animation & Visual Effects program at the Vancouver Film School. He’s ready and excited for the next generation of technologies in app development, video games, animation and visual effects.

Mark Carlson
Technical Support Specialist

Client-focused and fluent in English and Japanese, Mark brings a history of studying abroad and customer support to his role at Precision.

Shadi Dadenji
Senior Software Engineer

With over 10 years of experience in design and development, Shadi has worked on AAA blockbusters. He received his BS in Computer Science from the American University of Beirut before obtaining his Game Design diploma at Vancouver Film School.

Kerry Hermann
Senior Software Engineer

Kerry is a positive and passionate programmer who has been working in the gaming industry for over 18 years. He is dedicated to developing innovative solutions where none seem possible.

Matt Mackenzie
Software Engineer

Matt is a multi-talented software engineer with a passion for creative problem solving and excellent communication skills thanks to his arts background. He worked on VR and AR games for three years before joining PrecisionOS.

Kirsteen McJannett
Office Manager

Kirsteen completed a post-graduate data-analytics program at BCIT in 2017 and has been working with orthopedic surgeons since 2013, managing medical legal practices and optimizing office efficiencies.

Prakhar Sinha
Software Engineer

Prakhar has worked as a Software Engineer and Data Scientist in the telecommunications and VR industries for over 2 years. He is an accomplished technologist with specialization in Web Engineering, Data Science and Database Management, and recently earned a Masters in Analytics from UBC.

Trevor Mills
Director of Finance

Prior to joining Precision, Trevor was the Director of Finance at Vivonet, an enterprise SaaS business, where he helped complete a successful exit to Infor.Trevor received his Bachelor of Commerce at the Sauder School of Business at UBC and then completed his CPA designation with PwC in Vancouver, where he worked with a variety of clients in both the private and public sectors.

Patrick Colquhoun
3D Generalist

Over 10 years Patrick has worked in a myriad of disciplines across film, television and games as a 3D & 2D generalist in art and programming. Fully embracing VR he marches into the great unknown of artistic and technical challenges ahead with enthusiasm.

Marie Lamouret
Lead Designer

Marie is a designer with a passion for crafting VR experiences. Marie worked in location based VR and with multiple design agencies in Canada, the U.S. and France, before joining PrecisionOS. She also completed two Master’s degrees: one in UX Design and Virtual Reality and another in Virtual Reality Engineering.

Atif Mahmud
Software Engineer

Atif is a product-oriented and creative software engineer with a knack for immersive education. He moved to Canada from Bangladesh to pursue a Bachelors in Computer Engineering with a Minor in Commerce at the University of British Columbia. At UBC he worked as an VR developer making interactive applications to support instructors in delivering engaging lessons.

Kevin Chorney
Senior Project Manager

Over the past 25 years Kevin has worked in the high tech and video game sectors where he has helped companies create innovative and cutting-edge products and games.  His recent focus has been on advancing the frontiers of VR and AR interactive experiences.  Kevin’s passion is to develop and lead high performing teams that create some pretty cool products.
Contact a team member